MALE DROW FOR DUMMIES

male drow for Dummies

An artificer who beats a trap's DC by 10 or even more by using a Disable gadget check can analyze a lure, work out how it works, and bypass it (along with his nonmagical entice provides a DC of at the least twenty, or better if it is perfectly concealed. getting a magic entice provides a DC of twenty five + the extent in the spell employed to make

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